﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core.PhysicsLogic
{
    /// <summary>
    /// 每次物理更新
    /// </summary>
    public interface IPhysicsActionHandler
    {
        void BeforePhysicsSimulate(BaseStateAction action, float deltaTime,float fixedDeltaTime);
        void AfterPhysicsSimulate(BaseStateAction action, float deltaTime,float fixedDeltaTime);
    }

}
